Protection paladin which seal
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Judgement of Righteousness is a good opening ability to use at the start of encounters due to the threat it provides. Once cast however, be sure to immediately refresh your Seal.
This basically means no more double procs from weapons such as Flurry Axe or Thunderfury, Blessed Blade of the Windseeker. Seal of Wisdom is the recommended Seal to use if prioritizing mana regeneration over threat generation. If quickly grinding through dungeons, this seal is recommended in order to keep mana regen high, lower drinking downtime, and maintain momentum on pulls. The Judgement debuff Judgement of Wisdom is also an extremely useful raid debuff that benefits mana users.
In raid scenarios though, this may signifanctly vary due to boss avoidance, parries, etc.. For Protection Paladins, a faster weapon means more mana regenerated by this procs debuff. There is a good reason why this seal has gained the moniker 'Seal of the Casino' - you either win big or lose hard when it comes to threat generation when using this ability. To maximize the threat potential of this ability, one must build up stacks of the seal on the enemy as fast as possible, which is very RNG dependent.
It is not recommended to start fights using this seal. The best time time to use these seals would be when you already have a strong threat lead and want to amplify it further. The seals have an approximate 20 PPM. Mathematically speaking, this means that at 3. To maximize how fast one can build up 5 stacks of this seal, it is recommended to have Windfury Totem up and be specced into Reckoning , however be wary of the additional enemy parry haste this can add when fighting hard hitting raid bosses.
Applying this subrotation will more than likely interfere with your primary rotation. This subrotation is primarily recommended only for dungeon bosses, not raid bosses, since Blessing Spam is a much more powerful and reliable alternative. The only time one should be using Seal of the Crusader is to apply the debuff Judgement of the Crusader , which provides an extremely significant increase to the threat generation of Protection Paladin tanks. For the majority of Protection Paladin tank builds, this talent is not included as it takes away points from other talents, plus, Retribution Paladins are the ones typically expected to apply this debuff.
This seal is primarily useful in niche scenarios such as farming mobs or dungeons in order to stay alive long enough to kill enemy packs. This ability is not recommended for use by Protection Paladin tanks in the majority of tanking scenarios. This ability is primarily intended for Retribution Paladins as the damage scales with physical damage stats which Protection Paladins severely lack. To maximize the threat potential of this seal, one would have to use melee-DPS oriented one-handed weapons.
The hit chance of these seals are affected by physical hit chance. This ability is what makes Paladin tanks the best tanks for AoE tanking, as there is no limit to how many mobs can be hit by this ability as long as they're within the AoE zone. Consecration is affected by spell hit, however, only the first tick of Consecration can be resisted, and all other ticks cannot be resisted.
Wrath of Cenarius can be procced by the first tick of Consecration. If fighting a large pack of mobs, this means that the likelihood of the ring proccing will be extremely high, making it an effective ring for AoE farming. If enemy mobs are being CC'd, such as thru Polymorph, be careful with the positioning of your Consecration as to not break it.
Avenger's Shield Talent in Protection. Avenger's Shield provides Paladin tanks with multi-target ranged pull capabilities. Avenger's Shield is affected by Physical Hit chance.
Be careful when activating Avenger's Shield , as the shield may bounce to unintended targets up to yards away, leading to multiple packs being chain pulled, potentially causing a wipe. Exorcism is a powerful single-target spell only usable against the undead and demons. Int builds in games are more fun.
This topic was automatically closed 60 days after the last reply. New replies are no longer allowed. You will want to coordinate with the other Paladins in your raid to see who should be buffing what on each class, since you can only use one on any given person at a time.
With the Greater Blessings they will last 15 minutes, so you generally will not need to worry about refreshing them in the middle of a fight, but you will want to check between pulls to make sure none are in danger of falling off.
While you will spend most of your time doing damage to generate threat, do not forget that as a Paladin, one of your core strengths is your ability to support your raid with your powerful utility, specifically your cooldowns. Lay on Hands can be a great panic button if someone is about to die and even a lower cooldown like Cleanse can be extremely useful on some fights. You will want to pair Lay on Hands with a Mana potion however since it will drain all of your Mana when you use it.
Blessing of Freedom and Blessing of Protection can be extremely powerful utility cooldowns as well. Part of mastering Paladin is getting comfortable with using the correct cooldown for the correct situation, both to play defensively and to help others. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years.
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