Final fantasy 10 where to get yojimbo




















If he attacks for free and his CP is , he is guaranteed to use either Wakizashi or Zanmato. In short, one should attempt to have a good relationship with Yojimbo, paying him decently as well as sensibly and not abusing his servitude, from not paying him anything to abruptly dismissing him immediately after the summon sequence. His relation with Yuna can also be seen through the frequency of his attacks; sending Daigoro is a sign of poor standing, where him using Wakizashi means one is on the right track.

Yojimbo can exceed maximum damage once Auron obtains and charges his Celestial Weapon , the Masamune. A possessed Yojimbo is also fought as part of the final battle.

Yojimbo returns, now possessed by Shuyin. During the fight, he berates his client Kageyama for not paying him enough gold when ordered to kill the Warrior of Light's party. He uses his Zanmato attack several times in the fight, doing more damage to the party based on how much money Daigoro manages to retrieve from the arena. In order to reduce the damage taken from Zanmato, the players can retrieve the coins first.

Once his HP runs out, rather than being defeated, Yojimbo simply decides that he's earned his pay and promptly leaves the area. He later appears in the Even Further Hildibrand Adventures quest line where he is hired to protect a priceless sword, the Soboro Sukehiro, from the thief known as the Wolf Burglar. His role is somewhat more comedic in this story, matching the tone of the Hildibrand quests.

At the finale of Hildibrand story arc in Stormblood , he reveals himself to be Gilgamesh in disguise, even during the Kugane Castle events. Yojimbo appears as a fire-elemental summon. Two versions of Yojimbo are available as signets to equip; Wrieg 's version, which teaches Mineuchi abilities, and a stronger version available to Parai , which teaches him Triple Wakizashi Slash abilities. Yojimbo's special attack is Zanmato , which deals moderate fire-elemental damage to all enemies and has a chance to inflict stun.

In the original free-to-play versions, both signets could only be obtained through the summon draw shop. Whilst not physically appearing Yuna can summon Yojimbo's Glyph to use Wakizashi. Yojimbo and the untargetable Daigoro have appeared together as an advanced boss. He uses his familiar moves from Final Fantasy X. If Lulu is in the fighting party, her exchange with Lady Ginnem will be reenacted at the start of battle. Soul of the fayth concealed beneath a ravine, this aeon strikes and slashes in service of he who has the most gil.

Although obtaining Yojimbo as one of Yuna's aeons is optional in gameplay terms, it's implied his acquisition is canon. Despite not explicitly being shown in the final FMV like Anima and the five primary aeons, a small being with a red hue appears towards the left before the aeons dissipate.

It's unlikely that this is Anima, who dwarfs the other aeons, or the Magus Sisters , whose presence would've forced Yojimbo's acquisition anyway.

Because Yojimbo can't learn any other abilities, the latter half of his ability animation isn't normally seen , as his abilities have unique animations. We'll start with Yojimbo. Head to the Calm Lands, then through the northeastern exit, as though you were moving on in the plot.

You will get a cinematic prompting you to head down into a cave. This is the Cavern of the Stolen Fayth. Proceed in and make your way to the back of the cavern. You will meet a Summoner who will summon Yojimbo. You must fight him, but he can be defeated quickly with Aeon overdrives.

Make sure you have at least , gil before stepping on the teleport pad. User Info: kasawagi. Sell most of the junk weapons and armor dropped, over the entire game. You'll easily earn this. Any weapon with two slots filled is junk. Sell it. Any elemental weapon is junk due to immunity and absorption.

Any armor that has crap features instead of empty space. Sell most of the Ward armors by late game. And probably a third for capturing. User Info: bulmabriefs What you want to do first is complete the monster arena sidequest wherein the old geezer at the arena asks you to capture one of each monster in the calm lands you need to grab the capture weapons from his shop and equip them to capture, just a heads up when you return as a bonus you get access to the chest with Yuna's Celestial Weapon, Nirvana, as well.

The old man will give you access to a rather annoying side content boss, as well as some random items can't remember what, sorry but the important bit is that this unlocks the monster arena. By using all the stamina tonic this way you can net around 2. It takes a stupid amount of running around, but still less time consuming than the other options at your disposal at this point in the game, and much easier, honestly. Hopefully this helps those that stumble across this page in the future : User Info: uofheurhti.

Just accept the 2nd counteroffer. If at this stage in the game, you find 12, gil difference,give or take several hundred, to be a burden ,youre doing something wrong. User Info: InfiniteTruths. I think you failed to see the point. It's called smart spending and intelligent time management.

Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Unlocking Nemesis via Yojimbo? Answered I offered yojimbo and he said not enough gil? Answered 3 endgame content questions: Dark Aeons, Yojimbo and final Team? Answered Sun Sigil strategy help?

Ask A Question. Once you get to the chamber, you will be able to recruit Yojimbo by making a contract with him. He will ask you a question, and your answer will determine how much gil you will have to pay him. This is the lowest offer Yojimbo will make for recruiting him. Once you accept it, he will join you. If at any point you want to give him triple his offer, he will also give you two Teleport Stones. Some that should be noted about Yojimbo is that he has access to the strongest attack in the game: Zanamato.



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